Rude, vulgar, impolite, aggressive, disrespectful. This was the funniest, mind-blowing, and entertaining panel I had attended at the ComicCon London. Three men suddenly popped in the small Centre Stage, shouting and swearing. They were not happy; only two dozen of people composed the audience. “They didn’t advertise properly,” a girl with glass exclaimed. “I casually discovered you were here.” “They didn’t advertise properly,” A black haired man wearing a blue t-shirt and a pair of jeans shouted. “I’m gonna get some damn people. Oh yeah, some damn people!” He ran along the main aisle, calling and shouting at people to come in. That was the main event. The best and hugest event in all the convention. His two companions took their seats, grinning and shaking their heads. “He went f*****g nuts,” the black man wearing a baseball cap, black t-shirt, and jeans exclaimed. “I can’t f*****g believe it!” “For f***’s sake, let’s get started,” the other man said – he wore a black polo and military, mimetic trousers. “We have an hour to talk about our work. I think fifteen minutes are more than enough.” The black-haired man got back, swearing and screaming; only a few people joined the audience. We were literally dying by laughing. The air filled with sighs and giggles. Finally, the three actors sat before us, grinning. The event could begin. The gentlemen were Ned Luke (the black-haired man), Shawn Fonteno (the black man), and Steven Ogg (the man in mimetic trousers) who respectively voiced Michael, Franklin, and Trevor in one of the most popular video games of all time, Grand Theft Auto V (GTA V).
“It took almost three years to record all the scenes of the game,” Luke kicked off. “I’d say almost four, man,” Fonteno interjected. “It took four years of recording. We were closed in that f*****g booth.” “We were, and we did the most exhilarating and craziest s**t we could do,” Ogg replied, “and, obviously, that wasn’t included in the game.” The actors were still totally in their roles; the conversation and the bantering excited the audience and kept us utterly focused on their performance. “The language wasn’t very difficult,” Fonteno resumed saying. “It was street language. Who couldn’t do that properly?” “You’re right,” Luke said. “I think that the biggest trouble was recording for the British market. It was like learning a new language, filled with new and unusual slang.” “At least, we had a kind of freedom,” Fonteno said. “A sort of,” Ogg added. “A sort of freedom. It wasn’t completely free range, as we anyway had directors who wanted us to follow the script strictly, while other directors were more flexible.” The actors agreed that, when they accepted the project, they had no clue as to what the work they were up to do was about. Imagination definitely had helped them during these years. They only had the scripts, then they worked in a closed room, trying to recreate the scenes they read. “It was the most important opportunity for me,” Fonteno told the audience. “It was the first job I got, and I put all myself into this role. It wasn’t only reading your lines and repeating them. We used our creativity to reproduce mentally the environment which we were in.” The incredible success of the game didn’t surprise the actors. They had expected it because of the huge amount of effort the people working with them had put into it. The massive advertisement campaign also indicated that their project was going to be amazing. The event dragged to the end; the three actors – on a member of the audience request – voiced their characters with a British accent. “I told you, guys,” Luke exclaimed, grinning and concluding the conversation. “It’s not the same language. We have learnt a new f*****g language.”
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